humblewood subclasseshumblewood subclasses

When falling you can use yourneighbors and promote the common good. Ability Score Increase. (Good) their feathers. Up to 90% off at 18,000 locations. One With the Wood. Due to their sizable quills, they are incapable of wearing any armor besides shields. Additionally, you have advantage onall Charisma checks made to convince someone of yourexceptional knowledge on any topic related to the skill youselected with your learned trait (Arcana, History, Nature,or Religion). Connected to nature, I speak for the wind and divine its will for others. Standing Leap. You can use the Help action as a The communal slant of jerbeens stems from more than just bonus action.their love of good company: jerbeen are kind and considerate Languages. Creatures thatattack you while you are falling, gliding,or jumping have disadvantage on theirattack roll. Youcan use your unarmed strike to gore opponents, dealing1d6 + your Strength Modifier piercing damage on a hit. NEXT: The Best Cleric Domains in Dungeons & Dragons, Ranked. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. When you select this option, choosea damage-dealing spell you can cast. They are the shortest lived of all the humblefolk races,living just about 40 years. You cannot glide while wearing heavy armor, or if youThe gallus are proud of their appearances but not to the point are encumbered.of vanity. Humblewood Review. Ive seen whats happening to the forest, but due to your different perspective on the world, other bird- and its bigger than all of us. Your Wisdomscore increases by 1. just cant.4 I still sympathize with the Coalitions aims, I just 4 I am not welcome back in my home perch. Though, how long your repairs holdtogether is up to the GM. Age. So today, we're going toanalyze the ten races ofHumblewood and examine which are the most useful and powerful! This can help to ensure that the most integral rolls of a session are a success! You cannot glide whilepheasant-like, others are grouse-like, while some resemble carrying heavy weapons or wielding a shield (though you maychickens or turkeys. Your accuracy allows you to treat three-quarters cover as half cover and half cover as no cover.Natural Predator Hunters Training. When falling you can use yourof villainous, and they are regularly cast as the antagonists of reaction to spread your arms, stiffen your wing feathers, andany given situation. my abilities.6 I get embarrassed easily, even when someone 6 I find hard to trust other birdfolk. Corvums cut imposing figures, standing between 4and a half and 5 and a half feet tall, encompassing a varietyof different builds. Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. They are able to interpret information in an uncommoneccentricities as they are celebrated for them. Their undeniable skill in matters of logistics complete a long or short rest before you can use it again.and planning make them valuable to councils and powerfulindividuals alike. Come and discover the mystery behind all the forest fires, is it the Bandit Coalition or something even more nefarious? Items crafted in sucha way will function exactly as a normal versionof the item, and if you have proficiency in thetools used to craft them, they can even lookprofessionally-crafted. While you are overlooked by the crowd, your Glide. you as if it were bright light, and in darkness as if it were dim light. Lifters are the specialist thieves of an operation. Eatingto provide. Gallus are a social and communal folk. Your connection to the Great Rhythm isto see and hear you. Your sharp claws aid you in unarmed combat and while climbing. While this ability's capabilities are dictated by a DM based on the materials that a Mapach has available to them, they can make a wide variety of tools and items, that allow them to adapt to any situation. Yet, when a diplomatic, tending towards good alignments. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. Choose one of these subraces.circumstances lumas are rarely evil. Welcome to the Wood 10 3. If you would fall at least 10 feet in this way, you mayselves hunted. Your base walking speed is 30 feet.In the right situations, vulpins can be true friends, and in the Darkvision. Are they OP, UP, or neither? Ability Score Increase. I do like the idea of it overall and I think it could be fun to play once you have clarification from the DM about using insults etc. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. Your Strength score increases by 1. If we pay attention to them, we can understand them, save them, live with them, and honor them. Whats important is that you select a background zation. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. You know the druidcraftcantrip. More- and 140 pounds. In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. When a creature has a Bardicof aptitudes in combat, magecraft, and general know-how, Inspiration die granted by you, they may make a single Arcana,making them particularly well suited to learning a variety of History, Nature, or Religion check with advantage. This ensures that everyone knows what their Suggested Characteristicsjob is and lessens confusion in the heat of a robbery. As Bards adventure, they gather as many stories from the world around them as they tell. To these deities, light means more than physical light: it also deals with the greater good. You may choose whether the jump uses your Strength or Dexterity score for determining combat, you can make a Dexterity (Sleight of Hand) check height or distance, and you double the distance you would against a DC equal to 10 + the targets Dexterity modifier. Your Dexterity score increases by 1. Everything you need to increase immersion in your Humblewood games. While this may initially seem to be a downside, their quills provide them with an AC of 14 plus their dexterity modifier. with this moniker.Suggested Characteristics 4 I live in the shadow of my mentor, seeking their approval. They value strength and endurance, traits they the space you finish your movement. Birdfolk is a language of clicks, caws, and whistles. Antlers. They tend to form Languages. Black feathers on a corvum are knownas the Mark of Gesme and they are thought to impart some Lumas are inspired by doves and pigeons, but their sizeof Gesmes reckless curiosity. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. I wanted to make a thread to talk about this subclass as I think it is soo fun:https://youtu.be/8lQ4OHyjF44. When you make a weapon attack, you can expend one useof your Bardic Inspiration, adding your Bardic Inspiration dieto the attack or damage roll. There are dozens of variations of feathers, drop any held items as part of your reaction to spread yourcolors, and patterns even between gallus of the same subrace. An experienced paladin instructed youmarked with an asterisk (*) are magical effects. wind itself.4 I feel kinship to a culture outside my own. Gather your party and embark on FIVE incredible Humblewood adventures!What tales will you tell? This ability has numerous useful applications and it can be used to solve puzzles and pinpoint the price of treasure. When you are not in combat,Bandit Specialty you (and companions you lead) can travel between locations that cut through forested areas twice as fast as your speed The Bandit Coalition is a rather loose organization of would normally allow.rogues and brigands, but there is still a degree of specializationwithin the ranks. The night is mysterious, and conceals many unseendangers. Age. (Neutral) Cynicism. Despite these indi-vidualistic tendencies, they are capable of forming familialand community bonds that transcend a permanent or singlephysical home.STRIG TRAITS Ability Score Increase. ItLanguages of the Wood is seen as disrespectful to try and transcribe it using Birdfolk characters. Printed in Canada.Contents Part 3: An Urgent Summons 1231. You cant discern color in darkness, only shades of gray.Canny Craftspeople Mapachs are most comfortable under the cloak of night. Want updates?Join our Discord and chat with us! * A patient druid shared the that you know.secrets of forest magic with you. If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. They are also inveterate opportunists. You have proficiency in either the Deceptionor Persuasion skill. you could target. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. It lasts for 1 minute, or until ability checks.you dismiss it using another action. When you select thisoption, choose from the following Fighting Styles:ll Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.ll Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.ll Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. You may only use this feature once per round.42 Chapter 1 | Welcome to the WoodNew Backgrounds what motivates you? You have a deepconnection to the magic of theWood. You know one cantrip from the sorcerer spell list.of birdfolk cities. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. Next, using the such, birdfolk and humblefolk can showcase a variety of differ-appropriate column, roll for your weight modifier. This divide in social standing feathered arms to propel yourself upward a distance equal toamong lumas can make for curious and strained relationships half your movement speed. Age. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. Talons. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. Raptors tend towards neutral alignments.Preferring the path of naturalists and hunters, raptors rarelysee value in order for the sake of order, and are often morepragmatic than idealistic. These birdfolk are swift slow your descent. Additionally, a Luma immediately gains access to any any cantrip from the Sorcerer spell list, allowing a character to gain a synergistic spell they may not have previously had access to. Enemies in the weapon, you may spend a bonus action to break it over yourdarkness are both blinded and frightened for as long as they opponent. 5 I picked up many stories during my time on the road, and I have one for every occasion. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. Your Wisdom score increases by 2. Languages. You can also understand Auran, though youcannot speak it naturally. Even though vulpins come from Evasive. Play as one of the five core humblefolk races: Once a loosely organized confederacy of crime, its ranks have swelled with humblefolk displaced by the spreading fires who have turned to banditry to survive. You are a citizen of the Wood, caught up in this turmoil. Size. The marvelous Humblewood setting for D&D 5e is very close to public release and I'm here to tell you what lies in store! I just want to be free to live my own life, an outcast. Its hard to say whether the corvums are slow your descent. 7 I never really had a plan in life, I tend to just go Thugs are the muscle of a bandit group, and use their with the flow.size and strength to intimidate merchants into giving upwithout a fight. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. (Good) For some birdfolk, the moniker of Wind-Touched is merely a title, a symbol of their devotion to the wind and the natural world. tysons corner directory. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. Vulpins feel just as deeply as other folk of the Wood, muscular. Forest Magic. The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. You are practical and level-headed, Nature. The darkness and shadows overlap andsmother existing sources of light. The wind-touched are revered by believers and scrutinizedby skeptics. Allies must be able to see you and be within 30 feet to receive the boon. They are a salt-of-the-earth sort of folk who believe in justice, the value of hardwork, and the importance of respecting others. Ability Score Increase. Legends say there may even be a primal elemental force lurking within the Scorched Grove. They are as often shunned for their world. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. Their meek demeanor and favor loose tunics, baggy trousers, flowing robes, and otherand deference in social situations has earned them a reputation clothes which fit easily over their quills. Your sharp claws aid you in unarmed combat andan extremely wide field of awareness. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. Additionally, each hostile creature within 30 to quake with a single threat. Using your feathered arms, you can slow yourfall, and glide short distances. Adventure in the Wood 84 The Ancient Forest 134 Vulpin 32 Introduction 84 The Avium 135Characters In the Wood 32 Overview 85 Exploring the Avium 137 Character Details 32 Part 1: The Adventure Begins 86 Into the Library 139 Sex & Gender 32 86 Shadows Fall 142 Height and Weight Sleepy Meadowfen 89 Mysterious Circumstances 143 Variant Rule: Different Looks for 32 Winnowing Reach 91 Putting the Pieces Together 145 34 The Missing Researcher 91 The Necromancer 145 Birdfolk and Humblefolk 36 The Mokkden Caverns 95 Odwalds Trap 146 Languages of the Wood 36 Returning to the Reach 95 The Secret Door 147New Class Options 39 The Swamp Witch 99 The Study Room 148 Bard 41 A Witchs Debt 100 The Old Classroom 149 Cleric 43 Leaving the Reach 101 The Secret Laboratory 151 Fighter 47 Part 2: The Bandit Menace 101 Developments 152New Backgrounds 49 A Rough Road Ahead 102 Part 5: Of Fate and Flame 153New Feats The Great Tree City 106Spell Descriptions Elizas Emporium 107 Odwalds Fate 153 The Birdfolk Council 1092. Did the tree have a story, or a family of owls living in it, or a fox kit that sheltered a storm beneath its branches? Mapach Mapachs MapachFor larger, more intimidating strigs, the great gray owl orgiant scops owl can provide a robust presence, while smaller Vulpin Vulpins Vulpinstrigs could take inspiration from the little owl, or borealowl. Hedges who dwell outside of the birdfolk cities preferto live in individual burrows under the great roots of trees.Communities of hedges enjoy living surrounded by nature,near clearings within the forest or lone copses. Speed. The pulley system was so successful thatbirdfolk perches beyond Alderheart have adoptedthe technology.28 Chapter 1 | Welcome to the WoodDepending on the materials available, a Game Master(GM) may rule that you cannot craft an item in this way. In truth, lumas have a unique perception of thetheir role in perch society. If acreature hits you while you are curled up, youare knocked prone in your space at the endof the turn. Your Charisma scoreincreases by 1. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. Additionally, any creature you put to sleep cannot be Alternatively, you may learn Thieves Cant.woken until the start of your next turn. others affect me. I want to be clear of the Equipment: a set of Artisans Tools (one of your choice), a Bandit Coalition when it goes down. Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. I also included Mark Hulmes revised elements monk but you can still use the four elements. Sera Luma As a sera luma, you are revered and celebrated by those around you. You have proficiency in the Inspiring. (Good) Skill Proficiencies: Athletics, Insight Tool Proficiencies: one type of Artisans Tools Self-Preservation. Your Intelligence score Subrace. Size. While incapable of truehelp you make your own Humblewood adventurer. We throw dice onto surfaces made of trees whose history we are woefully clueless of. Even though you cant wear armor, you can stillbenefit from the armor class bonus provided by shields solong as you are proficient with them. I'd probably want to use it ina campaign that starts at a higher level such as 5th, so you don't have as long to reach those progression stages, because my main worry is that using the improvised weapons will feel a bit too weak earlier on unless your DM is really generous with what they count as (e.g- chair as a warhammer or maul rather than a club). You have an almost supernatural ability to Corvums are commonly accepted, sometimes begrudg- appraise objects. . Your Constitution scoreand slow your descent. There are two main subraces of raptor:mistral and maran. Humblewood has endured for centuries thanks to the industry and compassion of its people but now the fires have come, and the Woods have been thrown into chaos. If no other creatures are present within 5 feet of them, they waste their reaction attacking the air where you once were. Covering the hottest movie and TV topics that fans want. Won over by the art and thinking it would be a fun introduction to roleplaying for my young kids, I splurged on the box set and now have a 224 hardcover book in my hands. Preview (PDF) Freebies New in Stock . additional bonus to the saving throw. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. You gain the following benefits: out of combat. While not Mapachclosely-related to fowl, herons, storks, and bitterns could bea good reference for taller, marshland-dwelling communities Inspired by raccoons, mapach characters can referenceof gallus. Maran raptors Humblefolkcould also take visual inspiration from seabirds, notably petrelsor shearwaters, due to their swim speed. So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. At 6th level, you have learned to identify a selection of useful herbs that you can carry with you. Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. Your Wisdom score increases by 1. The adage, What is essential to learn liesmore additional language of your choice. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. 5 I will prove my worth, even if it means putting myself and my friends in danger.7 I avoid showing my power at all costs. (1d4) lb.Hedge 2'11" +2d6 30 lb. In addition to gaining proficiencies in numerous forms of ranged weaponry as well as perception, and treat half cover of their targets as though it weren't there! I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. How effectively a At 3rd level you already have several memorable experi-bard of this College can apply what they have learned depends ences from your life on the road. Ability Score Increase. Many such gods teach the valueof tradition and simple ways of living in harmony with the Starting at 2nd level, you may use your Channel Divin-natural world. Any hoofed creature with horns would fit the bill, based on a quilled animal that inhabits forests, such as a porcu-especially those native to forest or mountainous environments. Agile. Mapach ingenuity wasresponsible for the contraption upon which Alderhearts pulleysystem was based. Visions of the evil they have wrought upon others flash 3rd aid, heroism before their eyes. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. Birds with brighterkinds, ranging from those with small rounded bodies, suited or more decorative plumage would correspond to sera lumas,to ground life, to those with longer proportions. I'm unclear on how this is actually intended to be used? Maybe they'll have a story of their own to tell you, too. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. According3 determination. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. To get more targeted content, please make full-text search by clicking. a regular jump, but not while gliding. They can reach a respectable old age by bird-folk standards, living around 80 years. You can range for milesin the Wood without ever setting talon tosoil, moving more confidently through thebranches than some move on flat ground. The masses should know their place. Hedges feel most at home when everyone gets along. IamSposta. On a success, you may steal any one item that is not beingll You may take the Dash action while gliding to fly an addi- held or worn by the target. a hostile creature that is Large or smaller. When not activelyas cowards in the eyes of outsiders. Subrace. and leader, so shall it be. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. Size. Though a greater stretch, the jerbeens speed, size, andare good examples. However, some cervan villages have since started to Age. They will support you and,depending on how well you have convinced them of your 3 I seek to discredit the person who burdened mepowers, treat you with reverence and possibly even worship. You do nottaught you how to use a simple combat stance to wield provoke attacks of opportunity this turn.your weapons more effectively. Through it all, though, the although now in more diverse communities alongside somebirdfolk trust in solidarity, between themselves and the diverse ground-dwelling birdfolk. Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. you land. Chapter 1 | Welcome to the Wood 43d6 Ideal GROUNDED Despite the inherent vertical aspects of birdfolk culture,1 Repentance. This ward lasts for as long as you Evocation Lessons. You can move through the space of any crea-to face even the largest threats head on. The weapon must have the two-handed or versatile property for you to gain this benefit.ll Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier. You have advantage on Strength saving throwsbe surmounted alone. Mapach is a very technically dense language that often incorporates rough equations and estimations of physical prop- Common and Birdfolk erties in normal conversation. Ive got a player who took the bard College of the Road subclass and so far I think its pretty well balanced if not a little OP, but nothing game breaking. same as your Bardic Inspiration die. They also lean more towards lawfulalignments due to their co-operative nature. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly6 ForewordPreface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a worldfull of vibrant, diverse characters, living in an expansive forest with a rich and intricate history. The best cervan lean towards neutral alignments.leaders favor this approach. You grant yourself and a number of allies, up to your Wisdom 2nd Channel Divinity: Magnificent Feast modifier (minimum of 1), a boon from your deity. Something made you decide that path was nolonger worth pursuing, and you left that life behind. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. Number 5 - The Circle of Wildfire. Life for many humblefolk was peaceful and pros- perousuntil the fires came.

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humblewood subclasses