skyrim mod serana dialogue addonskyrim mod serana dialogue addon

- Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. - Backend improvements for how Serana Romance quests are numbered. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - Sofia Banter now has a countdown timer. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. This should help with the VA disparity and greatly improve overall user experience. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). (See the article here for all the names). - Serana (and other followers) no longer triggers traps while stepping on them. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. radiant conversation among others). If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. C'est un patch pour ce mod, donc oui, c'est ncessaire. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. This makes things much more neat, organized, and official DLC-ey. Serana can now order drinks in taverns every now and then. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. When both FG and OStim are installed, OStim takes precedence. radiant dialogue option. dialogue this mod has, so that it's less spammy. There were some files incorrectly archived. I want to be sure the player hears what she has to say. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. - Added Serana's brief commentary on Skyrim's factions. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. - Added missing voice lines for final romance quest. - Addition of 1st Serana banter framework. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. - A new romance mini-quest for players who have chosen to elope with Serana. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. Re-added some cut content back to the Trust conversation. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! A new save is required for this update. 50% of the full revoice is now covered. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. Good news; it exists. This mod is opted-in to receive Donation Points. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. - Completely redid revoice implementation. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. Go back to Solstheim. This should now fix the issue with some of her goodbyes not being able to play. Ah, e pu anche (udite, udite!) A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. - Changed it so the negative response in the first romance conversation never truly cancels out romance. You can now teach her spells (from a select list of vanilla spells). This means that SDA will already include many quality of life or bugfixes for Serana as a follower. - Serana can now store items in a dedicated storage inventory without using or equipping them. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. Serana should now look more expressive. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. Big Update! In a future update, this will be re-implemented. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. Too much was cut that some parts of the conversation didn't make any sense. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. - Disabled old recap dialogue to help reduce VA overlap. While this is vanilla AI before, I don't want Serana doing that in SDA. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. This has since been fixed. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. The Romance Update is here! LL version still to come. Full faction and quest awareness for both of the factions listed above. (This incorporates the Serana Hood Fix mod, along with modifications by me). - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! Spouse Merchant ability and daily gold. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - March of the Dead. - Serana now comments on radiant intercourse after it happens. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - Minor subtitle tweaks for the Sorine scene triggers. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. just a recommendation as I like to use this mod in my playthroughs :). - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. - Disabled radiant lovemaking from occurring during Kindred Judgment. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). This has now been fixed. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. This happens later in the Dawnguard questline so it's good for roleplay. - Fixed sleep functionality for inns. Even vampires need some shut-eye every now and then. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. Just make sure you talk with her while in that same room, with that bed already rented. Again, to rectify this just stand still or move in her direction. (you can find the list on my website). -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). - A whole lot more subtitle fixes. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! - Papyrus Optimizations, further reducing (harmless) log errors and spam. - Reduced distance of Serana to Player package (used in several NPC banter scenes). Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. - Dialogue toggle for Serana's yawn and sneeze lines. Did it for sure this time. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. Thanks to GuerillaTech for pointing them out! - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. Extensive follower commentary and quest awareness for each of the following quests. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - Implementation of Serana commentary recap framework. Will perhaps get to Volkihar Clan commentary later. But you can take it to the next level with this dialogue add-on. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). Same reason as above. - Fixed a possible issue for some users with the Companions commentary. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - More radiant dialogue, occurring at either sunrise or sunset. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. Copyright 2023 Robin Scott. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. Big Content Update! If you are on Xbox, only the latter method is available to you. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. You have been warned. Serana will also be able to travel beside you, should you ask her to do that. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. - Removed vanilla bloodcursed arrows dialogue. - Serana's Necklace of Vivacity now has custom meshes and textures! Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. - Changed the existing conditions for existing dialogue to make more sense. - Removed "LocTypeDwelling" from the outfit changing script. Log in to view your list of favourite games. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. Gone are the days of Serana using stuff you don't want her to use! - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. Volkihar side coming later. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. - Improved other dialogue conditions for Companions quest commentary. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. I haven't gotten that to work yet, so you'll have to dismiss her yourself. - Radiant quest dialogue for all the bounty quests (BQ01-04). - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. Rewrites and revoices of earlier SDA content. Due to limited voice lines though, (even spliced) I can only do so much. I felt in vanilla, that conversation was cut short. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. Serana radiant interactions with many new NPCs.

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skyrim mod serana dialogue addon