Is there a template that negates this, other than the Ancient CAS? A division consists of 5 combat regiments and 5 support companies. Solution? Scout planes can continue to accumulate intel up to 5% points above this cap, however, this intel in excess of the cap doesn't contribute to intel against that nation. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. If you build air, you do it for strategic bombing or supporting your ships. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. within the strategic region by clicking on the proper button. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. military factories. on Paradox technology, Legal Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. Enabling pilot exercises will disable all other missions. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Air supply. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . Thus, there is no need to match CAS wing size with combat widths. Then invaded, and send in CAS. Besides them being required for nukes, they're okay in masses, especially in the late game. there is no (functional) mechanic in game for escorts/escort efficiency. Create an account to follow your favorite communities and start taking part in conversations. Design tip: maximize soft attack and breakthrough. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Same goes for AA. Lovenought 6 yr. ago. All rights reserved. New comments cannot be posted and votes cannot be cast. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. You underestimate AI Tibet's power. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. Logistics strike. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. the night penalty is -90% for planes, not -50%. Bomb their airbases until they've no room to fly from. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. Interactive corporate website. Railway guns decrease enemy attack, defense and entrenchment. In this section, well list the most-used types. It is VERY effective, but numbers play a big part. @jellestuifzand Good idea, I'll do that later! Pushing with infantry and CAS often works against a weak enemy. In my experience they're a bit pointless. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Through Corpo di Truppe Volontarie focus. Tanks have a high supply usage, logistics company reduces their supply usage significantly. The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. All air stuff is worthless except heavy fighters. . You miss 'em when you don't have them, especially multiplayer. Wings with this mission will participate in land combat throughout the strategic region. hoi4 isn't an easy game, people opt to play it . Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. It can be extremely useful in MP against other players if you can maintain air superiority. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. You must log in or register to reply here. Deals damage to enemy divisions on the ground. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. support artillery specifically is stupid cost effective. Though expensive, they can be well-worth the cost. How so? Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. TAC bombers have a horrendous strat bombing stat. Light tanks have virtually no armor and a low cost. in the air region without regard to the number of air wings present. If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. You are using an out of date browser. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. Is the strat bombers worth it. In the . State anti-air can also reduce air superiority in an air region. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Air superiority. Disrupting enemy support planes (and protect allied support planes). common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. 28% comes from the spy network (2 agents in Italy). I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. 3. They are good both for protecting bombers at range and intercepting enemy bombers. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. open.spotify. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). Mission efficiency bonuses (e.g. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? CAS provide an attack bonus which boosts the stats of friendly units in the combat. Aim for 30 ORG or higher when designing your tank divisions. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). Information, Frequently Asked From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. Naval Bombers are able to perform attacks against enemy ships. Close Air Support. It may not display this or other websites correctly. I composed the music for the Battle for the Bosphorus pack. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. This. the infantry category). Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. Invading the US only to be bogged down by unfathomable numbers of US troops? The amount of intel that scout planes can contribute to the overall intel about a nation is capped. if you're only doing one sortie at night, then you're going from ((100% + 100% + 10%) / 3) = .7 to ((100% + 100% + 55%) / 3) * 120% = 1.02, a 45.7% overall increase in output. Since you can't tell your bombers what to target anymore, they're useless. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 1. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. With 48 CAS present, the bonus would be +22.2%. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. The attacking planes deal attacks against a randomly selected enemy division. For example, with 60% air superiority the enemy will suffer a 7% penalty to . I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. Their first unique selling point is their range, which is much higher than CAS aircraft. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. Create an account to follow your favorite communities and start taking part in conversations. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? But this is one of the primary uses of strategic bombers. If in a mp game yes, vs ai no. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). Wings of 500 bomb the shit out of any zone. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. Decreased soft attack, hard attack, breakthrough and defense. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. Damage will reduce the capacity the base can hold until repaired. Bomb Scotland's infrastructure into dust and watch them all die. Heavy fighters have a long range and powerful weapons. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. An air wing can support any land combat in provinces within its range. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. Valve Corporation. Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. Ai is so shit you dont need any strat. Example below: As the UK player, there is 60% intel about Italy's air force. Scout plane: Provides intel on enemy troop compositions. Only do this if you have plenty of fuel, when not at war. Putting 2 factories on transport planes should be sufficient for your logistical needs. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . These variants are able to launch from and land on aircraft carriers. Destroys enemy trains and supply trucks. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted).
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